2014-09-05
Sara Golemon写过一篇文章,里面提到:“是否存在特别的地方可以找到GLOBALS数组?”答案是“存在”,就是EG(symbol_table)-Executor Globals结构,她也给出了找的具体实例,如下
PHP_FUNCTION(confirm_getGlobal_compiled) {
char *varname;
int varname_len;
zval **varvalue;
if (zend_parse_parameters(ZEND_NUM_ARGS() TSRMLS_CC, "s", &varname, &varname_len) == FAILURE) {
RETURN_NULL();
}
if (zend_hash_find(&EG(symbol_table), varname, varname_len + 1, (void**)&varvalue) == FAILURE) {
php_error_docref(NULL TSRMLS_CC, E_NOTICE, "Undefined variable: %s", varname);
RETURN_NULL();
}
*return_value = **varvalue;
zval_copy_ctor(return_value);
}
编译成so加载后,编写php测试代码
$abc = 'string';
$def = 'string2';
var_dump(confirm_getGlobal_compiled('abc'));
执行结果
string(6) "string"
大家可能感觉奇怪,为什么多写了一个def变量,这就是下面要进行的,一起来看下EG这个hashtable
gdb --args bin/php -c php.ini a.php
调试代码如下
(gdb) b renzhi.c : 301 //在写的扩展地方加上断点
No source file named renzhi.c.
Make breakpoint pending on future shared library load? (y or [n]) y
Breakpoint 1 (renzhi.c : 301) pending.
(gdb) r //运行到断点处
Starting program: /root/php-src-5.3/bin/php -c php.ini ceshi.php
warning: .dynamic section for "/lib/libc.so.6" is not at the expected address
warning: difference appears to be caused by prelink, adjusting expectations
[Thread debugging using libthread_db enabled]
Breakpoint 1, zif_confirm_getGlobal_compiled (ht=1, return_value=0x837a43c, return_value_ptr=0x0, this_ptr=0x0, return_value_used=1)
at /root/php-src-5.3/ext/renzhi/renzhi.c:305
305 if (zend_parse_parameters(ZEND_NUM_ARGS() TSRMLS_CC, "s", &varname, &varname_len) == FAILURE) {
(gdb) n
309 if (zend_hash_find(&EG(symbol_table), varname, varname_len + 1, (void**)&varvalue) == FAILURE) {
(gdb) step //进入zend_hash_find哈希查找函数
zend_hash_find (ht=0x82e3250, arKey=0x837a42c "abc", nKeyLength=4, pData=0xbfffc484) at /root/php-src-5.3/Zend/zend_hash.c:872
下面看下关键
(gdb) p *ht
$9 = {nTableSize = 64, nTableMask = 63, nNumOfElements = 10, nNextFreeElement = 0, pInternalPointer = 0x83edc98, pListHead = 0x83edc98,
pListTail = 0x837a3fc, arBuckets = 0x83705a8, pDestructor = 0x81923b0 <_zval_ptr_dtor>, persistent = 0 '/000', nApplyCount = 0 '/000',
bApplyProtection = 1 '/001'}
(gdb) p *ht.pListHead
$2 = {h = 2572561225, nKeyLength = 8, pData = 0x83edca4, pDataPtr = 0x83edc7c, pListNext = 0x8378c4c, pListLast = 0x0, pNext = 0x0, pLast = 0x0,
arKey = "G"}
(gdb) p *ht.pListHead.pListNext
$3 = {h = 253399445, nKeyLength = 5, pData = 0x8378c58, pDataPtr = 0x8378b60, pListNext = 0x8378c7c, pListLast = 0x83edc98, pNext = 0x0, pLast = 0x0,
arKey = "a"}
(gdb) p *ht.pListHead.pListNext.pListNext
$4 = {h = 253398818, nKeyLength = 5, pData = 0x8378c88, pDataPtr = 0x8378c30, pListNext = 0x8378d20, pListLast = 0x8378c4c, pNext = 0x0, pLast = 0x0,
arKey = "a"}
(gdb) p *ht.pListHead.pListNext.pListNext.pListNext
$5 = {h = 3947724458, nKeyLength = 6, pData = 0x8378d2c, pDataPtr = 0x8378cac, pListNext = 0x8378d54, pListLast = 0x8378c7c, pNext = 0x0, pLast = 0x0,
arKey = "_"}
(gdb) p *ht.pListHead.pListNext.pListNext.pListNext.pListNext
$6 = {h = 249444164, nKeyLength = 5, pData = 0x8378d60, pDataPtr = 0x83edd1c, pListNext = 0x8378d84, pListLast = 0x8378d20, pNext = 0x0, pLast = 0x0,
arKey = "_"}
(gdb) p *ht.pListHead.pListNext.pListNext.pListNext.pListNext.pListNext
$7 = {h = 195471710, nKeyLength = 8, pData = 0x8378d90, pDataPtr = 0x83edd38, pListNext = 0x8378e2c, pListLast = 0x8378d54, pNext = 0x0, pLast = 0x0,
arKey = "_"}
(gdb) p *ht.pListHead.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext
$8 = {h = 1027153623, nKeyLength = 7, pData = 0x8378e38, pDataPtr = 0x8378db8, pListNext = 0x8379e8c, pListLast = 0x8378d84, pNext = 0x0, pLast = 0x0,
arKey = "_"}
(gdb) p *ht.pListHead.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext
$9 = {h = 3291685243, nKeyLength = 8, pData = 0x8379e98, pDataPtr = 0x8378e88, pListNext = 0x837a3cc, pListLast = 0x8378e2c, pNext = 0x0, pLast = 0x0,
arKey = "_"}
(gdb) p *ht.pListHead.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext
$10 = {h = 2090069483, nKeyLength = 4, pData = 0x837a3d8, pDataPtr = 0x8379ef8, pListNext = 0x837a3fc, pListLast = 0x8379e8c, pNext = 0x0, pLast = 0x0,
arKey = "a"}
(gdb) p *ht.pListHead.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext
$11 = {h = 2090180660, nKeyLength = 4, pData = 0x837a408, pDataPtr = 0x8379edc, pListNext = 0x0, pListLast = 0x837a3cc, pNext = 0x0, pLast = 0x0,
arKey = "d"}
有点乱,这里第一条就是现实了EG这个hash表里面有nNumOfElements =10个元素
这里的
(gdb) p *ht.pListHead.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext
$10 = {h = 2090069483, nKeyLength = 4, pData = 0x837a3d8, pDataPtr = 0x8379ef8, pListNext = 0x837a3fc, pListLast = 0x8379e8c, pNext = 0x0, pLast = 0x0,
arKey = "a"}
(gdb) p *ht.pListHead.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext
$11 = {h = 2090180660, nKeyLength = 4, pData = 0x837a408, pDataPtr = 0x8379edc, pListNext = 0x0, pListLast = 0x837a3cc, pNext = 0x0, pLast = 0x0,
arKey = "d"}
就是测试php代码里面的
$abc = 'string';
$def = 'string2';
这两个变量名称的具体hash的bucket了
(gdb) p *ht.pListHead.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext
$10 = {h = 2090069483, nKeyLength = 4, pData = 0x837a3d8, pDataPtr = 0x8379ef8, pListNext = 0x837a3fc, pListLast = 0x8379e8c, pNext = 0x0, pLast = 0x0,
arKey = "a"}
第一个字符arKey为a,有nKeyLength = 4四个字符长度
(gdb) p ht.pListHead.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.arKey[0]
$10 = 97 'a'
(gdb) p ht.pListHead.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.arKey[1]
$11 = 98 'b'
(gdb) p ht.pListHead.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.arKey[2]
$12 = 99 'c'
(gdb) p ht.pListHead.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.arKey[3]
$13 = 0 '/000'
如何在gdb方式下拿到指针了,看到对应的执行的zval的内容呢?
已经知道了bucket结构体中的pData就执行了内容
(gdb) p ht.pListHead.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pData
$19 = (void *) 0x837a3d8
但是返回的这个,还不知道如何获得,请高手帮助
搞明白了
(gdb) p *ht.pListHead.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext.pListNext
$29 = {h = 2090069483, nKeyLength = 4, pData = 0x839fe28, pDataPtr = 0x839f948, pListNext = 0x839fe4c, pListLast = 0x839f8dc, pNext = 0x0, pLast = 0x0,
arKey = "a"}
(gdb) p *(zval *)$29->pDataPtr
$30 = {value = {lval = 138024112, dval = 1.2800167717828578e-313, str = {val = 0x83a14b0 "string", len = 6}, ht = 0x83a14b0, obj = {handle = 138024112,
handlers = 0x6}}, refcount__gc = 1, type = 6 '/006', is_ref__gc = 0 '/000'}
哈哈,可以看到具体的hash指向的值了
但是又有点不明白了pData和pDataPtr到底有啥关系?
(gdb) p &$29->pDataPtr
$46 = (void **) 0x839fe28
(gdb) p $29->pData
$47 = (void *) 0x839fe28
也就是pData里面存得是pDataPtr的地址
摘自 xiaoq3406的专栏
1
CI框架连接数据库配置操作以及多数据库操作
09-05
2
asp 简单读取数据表并列出来 ASP如何快速从数据库读取大量数据
05-17
3
C语言关键字及其解释介绍 C语言32个关键字详解
04-05
4
C语言中sizeof是什么意思 c语言里sizeof怎样用法详解
04-26
5
PHP中的魔术方法 :__construct, __destruct , __call, __callStatic,__get, __set, __isset, __unset , __sleep,
09-05
6
将视频设置为Android手机开机动画的教程
12-11
7
PHP中的(++i)前缀自增 和 (i++)后缀自增
09-05
8
最简单的asp登陆界面代码 asp登陆界面源代码详细介绍
04-12
常用dos命令及语法
2014-09-27
PHP中include和require区别之我见
2014-09-05
如何安装PHPstorm并配置方法教程 phpstorm安装后要进行哪些配置
2017-05-03
php递归返回值的问题
2014-09-05
单片机编程好学吗?单片机初学者怎样看懂代码
2022-03-21
PHP 教程之如何使用BLOB存取图片信息实例
2014-09-05
学ug编程如何快速入门?
2022-03-17
PHP数组函数array
2014-09-05
学习使用C语言/C++编程的7个步骤!超赞~
2022-03-20
零基础的初学者怎样学习java,或者应该先学什么?
2022-03-21
收割者剑客传奇免谷歌汉化版下载v2.0.1 安卓版
其它手游 40.19MB
下载
reaper收割者破解版下载v2.0.1 安卓完美版
其它手游 40.19MB
下载
reaper汉化版下载v2.0.1 安卓中文版
其它手游 40.19MB
下载
死神苍白剑士的传说中文版(Reaper)下载v2.0.1 安卓版
其它手游 40.19MB
下载
宝宝巴士迷宫小镇下载v9.89.99.01 官方安卓版
其它手游 113.4MB
下载
宝宝迷宫大作战游戏下载v9.89.99.01 安卓版
其它手游 113.4MB
下载
宝宝巴士干净的妙妙游戏下载v9.89.99.00 安卓版
其它手游 76.43MB
下载
妙妙爱干净宝宝巴士下载v9.89.99.00 安卓版
其它手游 76.43MB
下载翻炒厨师游戏下载v2.1.3 安卓版
下载
维塔战士游戏最新版下载v976 安卓版
下载
泡泡小镇城堡游戏下载v1.1.5 安卓完整版
下载
3d蚊子模拟器游戏最新版下载v2023.08.22 安卓版
下载
超级机器人英雄游戏下载v1.1.3 安卓版
下载
robot super游戏下载v1.1.3 安卓版
下载
zombie tsunami游戏下载v4.6.8 安卓版
下载
2026僵尸尖叫正版下载v4.6.8 安卓官方版
下载